Francisco de Almeida 3: ‘Ruins of Empires’: Fixed an exploit where a player could set their stance to neutral to safely convert hostile villagers without retaliation.Bari 5: ‘The Onrushing Tide’: A timer has been added to track how much time remains to protect the city during the final part of the mission.Alaric 4: ‘The Giant Falls’: The player now starts with extra pavilions.Alaric 3: ‘ The Belly of the Beast’: The two enemy cities will now attack more often on moderate and hard difficulties.Alaric 1: ‘ The Battle of the Frigidus’: The two relics have been moved to more accessible locations.Once you’ve had a chance to play with the changes, be sure to visit the forum(s) to post your thoughts! As always, your feedback continues to play a big part in how the balance is shifted among all the civilizations available in the game. Today’s civilization changes are a bit smaller than last month’s massive update. AI achievements can no longer be unlocked when playing campaign missions.Players no longer receive additional score points for killing Dismounted Konniks.(This is a legacy issue from the CD version.) Cancelling units in a production queue will now return the actual amount of resources initially spent on the unit.Cancelling the Spies upgrade will now return the full cost rather than only returning 200 gold.(These were previously only available by using gather points.) Removed the combat abilities from Markets, Monasteries, Archery Ranges, and Stables.The Anarchy technology now utilizes the correct hotkey.Fixed an issue where waypoints would sometimes display in incorrect positions.Multiple Town Centers can now be queued up for construction by holding the Shift key during placement mode.The building preview now displays the correct graphic when the cursor is moved beyond the map’s edge.Fixed an issue where Monks would occasionally heal units beyond their intended range.Trade units will now prioritize the Market that is furthest away for trading.The Guard hotkey for the Bombard Cannon and Mangonel now works as intended.Fishing Ships will now put more effort into seeking out new fishing spots if their original gathering point is depleted.Fixed a rare issue where Petards would fail to deal damage to Gates.Fixed an issue where Villagers would sometimes not return to their work after being garrisoned inside a Castle.Double-clicking units no longer temporarily selects garrisoned units.
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